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| Killer Robots: The Future of War, pt. 1 by JASON GLOVER (ISSUE #14 - AUGUST 2009)
How the entertainment industry is "making war cool as hell" using video games and movies. |
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Techno-fetishism by JASON GLOVER (ISSUE #13 - JULY 2009) How the entertainment industry is "making war cool as hell" using video games and movies. |
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Confronting Creationism by JASON GLOVER (ISSUE #12 - JUNE 2009)
A short guide to debunking common creationist claims. |
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Stuck in Disneyland by JASON GLOVER (ISSUE #11 - MAY 2009)
Why PETA's unrealistic worldview is doing more harm than good. |
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Murder Most Foul by DAVID MEADOR (ISSUE #6 - DECEMBER 2008)
An examination of Mary Harron's film version of American Psycho, with comparisons to the original novel that chopped up the less memorable aspects of the 1980s. |
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It's Just a Ride by NICK MEADOR (ISSUE #6 - DECEMBER 2008)
The wisdom of late comedian and satirist Bill Hicks is experiencing a massive resurgence and serving as a philosophical jumping point for many teenagers and young adults. |
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When Dreams Fade, A Song Remains by NICK MEADOR (ISSUE #5 - NOVEMBER 2008)
Seeing one of my favorite bands perform live for the first time -- after their 15-year hiatus -- was not exactly the blissful experience I had hoped for. |
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A Healthy Contempt For Journalism by NICK MEADOR (ISSUE #3 - SEPTEMBER 1, 2008)
I love journalism. I hate journalism. Or...maybe I can't decide. |
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My Quitting Days by PEGGY MEADOR (ISSUE #3 - SEPTEMBER 1, 2008)
The path to becoming a mother is anything but smooth. |
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The Rise and Probable Fall of Pitchfork Media by NICK MEADOR (ISSUE #2 - AUGUST 1, 2008)
The website Pitchfork Media hosts comprehensive music news and features, but many think they're abusing their power with album reviews and editorializing. How long will it last? |
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Pump Up the Truth: Christian Slater Plays a Cultural Prophet by NICK MEADOR (ISSUE #1 - JUNE 23, 2008)
At the turn of the 1990s, the Allen Moyle film Pump Up The Volume pushed the value of free speech via access to FM radio, inadvertently predicting today’s digital culture. |
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